Object-Oriented Programming (OOP) is a programming paradigm that uses "objects" – data structures consisting of data fields and methods – along with their interactions to design applications and computer programs. It's a model organised around objects rather than actions and data rather than logic. This approach represents a fundamental shift from traditional programming concepts and is utilised in many modern programming languages like Java, C++, Python, and Ruby. Key concepts of OOP include: Encapsulation: This is about bundling the data (variables) and the methods (functions) that manipulate the data into a single unit, or object. Encapsulation also includes data hiding - restricting direct access to some of an object’s components, which is a means of preventing accidental interference and misuse of the methods and data. Abstraction: This principle involves hiding complex implementation details and showing only the necessary features of an object. Abstraction helps in reducing programming complexity and effort by allowing the programmer to focus on interactions at a higher level. Inheritance: Inheritance allows a new class to inherit properties and behaviour (methods and data) from an existing class. This helps in code reusability and can be used to implement polymorphic behaviour. Polymorphism: It refers to the ability of different objects to respond, each in its own way, to identical messages (method calls). This means the same operation may exhibit different behaviours in different instances. The advantages of OOP include improved software maintainability, as it's easier to update or modify existing code; enhanced code reusability through inheritance and polymorphism; and increased software development efficiency and productivity. OOP is especially useful for managing large, complex software systems and applications that are constantly evolving. Overall, OOP is a powerful approach that provides a clear modular structure for programs, making it good for defining abstract data types, implementing particular instances of these types, and managing interactions between objects, which results in more manageable, scalable, and intuitive code.